All Classes
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All Classes Interface Summary Class Summary Class Description AbstractCanvas Useful for de-coupling a game's logic from things such as applets and windows.AnimBuffProducer ThisImageProducer
represents an animated image.AudioClipSource Exposes the notion of an ability to get audio clips by name.BoardAWTAdapter The most basic implementation ofcom.nerius.game.BoardAWTStub
.BoardAWTStub An extension ofHeadlessBoardAWTStub
which adds the notion of low-level user input via mouse and keyboard.CanvasAWTAdapter The most basic implementation ofcom.nerius.game.CanvasAWTStub
.CanvasAWTStub This class is used in conjunction with anAbstractCanvas
.ClipRectangle Area against which objects' rendering will be clipped.DepthGraphics This is a simple 3D graphics library, without texture mapping, which used to run on Java version 1.0.Destroyable Exposes thedestroy()
method.FloatColor Each ofalpha
,red
,green
, andblue
shall be in the range[0.0,1.0]
.FloatGraphics Represents a simple 2D floating point graphics API, for drawing lines and filling polygons of a constant color.FrameAWTStub Code for getting ajava.awt.Frame
to work with thecom.nerius.game
framework.HeadlessBoardAWTStub HeadlessBoardAWTStub
is aCanvasAWTStub
which has a notion of providing audio clips.InputListener Encapsulates all low-level user input, via mouse and keyboard.RasterDepthGraphics Implementation of a 3D graphics rendering library, with hooks to do custom pixel and z buffer manipulations.RasterDepthPixBuff This is a hook to do custom pixel computation withRasterDepthGraphics
.RasterFloatGraphics An implementation ofFloatGraphics
that converts operations into pixel data.RasterFloatPixBuff This is a hook to do custom pixel computation withRasterFloatGraphics
.RunnableDestroyable CombinesRunnable
andDestroyable
.VisiblyUpdatable Exposes theupdate(Graphics)
call.